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Elemental War start of the new season

Frances

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  • GvE Curator

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Hello friend!

We are happy to announce the start of the new season of Elemental War. This project is based on the idea of GVE projects and has grown into something much bigger.

 

Opening of the new season on November 18 at 20:00 Moscow time.

Start OpenBeta server on November 12 at 20:00 Moscow time.

 

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This is a difficult question even for us, but I can say this, this project is a dream or a very big hobby.

It is like a vintage car in the garage, which you rebuild for your own pleasure from year to year, buying different cool parts, discussing with friends, taking their advice, even without any application to win the rally.

The project was created by enthusiasts without the goal of making any mega profits. Our team does not have a lot of people working on Elemental War, but compared to such giants as NCsoft or Blizzard, we cannot give you triple-A quality at once, which is both a minus and a plus. We are making this project together with our players, based on your feedback. In this regard, we greatly appreciate your personal contribution to the development of our common idea.

 

The current start will be a big work on the mistakes of the last start. I would like to say right away that there are so many changes to the assembly that it's hard to even remember them.

 

For those who have never played or would like to refresh their memory of the project

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  1. The game is as similar to what you're used to seeing. Basically, the game's balance is based on the Classic Chronicles. For the player ruler in terms of the game is more clear, familiar classes and races.

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    The main profit in the form of adena in the game is obtained by killing players of hostile factions and participation in events.

     

  3. Your main task will be to improve your character, your strength will be the main contribution to the faction rating.

  4. Lack of Insta and not required to participate in a party, allow you to get the most out of the game and develop your character and not to depend on anyone else.

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  • For fans of lineage
  • For those who are fed up with boring pvE content 
  • For those who like non-stop pvp activities
  • Those who can't spend a lot of time in the game and immediately plunge into PvP content without a lot of rocking
  • For those who can understand and appreciate new features and fresh ideas
  • For those who are ready to participate in the formation of the concept and development of this exciting mod

 

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As always, a lot of fun and a lot of tears =) Baby bugs and cool ideas, as well as faith in the bright future of our common project. Prepare paper and a pencil to write down bugs and your thoughts that come to your mind. For our part, we promise to do our best to make the game on this opening memorable for a long time and have a desire to return.

Swing, sharpen, get the fun and you will be useful and get the best experience from the game. 

 

What have we done globally relative to the last start.

 

  • We reduced the event time from 1 hour to 30 minutes, added different locations for each type of event so that there is a change of entourage and layout.
  • Now there is no faction binding to the location in the zone, each zone generation sorts the faction bases in random order.
  • New features have been added to each event to increase interest, including the type of event where weak factions combine with strong factions. Now the factions Astatines can be strengthened, there was a system of glyphs, in the event chests appeared logic as well as a Huge Chest, which is the number 1 target in this event and much more
  • Added Faction Portals
  • Brought in Castle Siege and Fort Siege
  • Adjusted Epic Battles
  • Introduced a global ranking system for faction and personal achievements
  • Collections System
  • Season Pass
  • Greatly expanded the system of daily and one-time quests
  • Reworked the system buffs, no need to run to the NPC to buff
  • Great job was done on the Character Skills, now absolutely all the skills work as described.
  • New bosses in the starting location
  • PvE zones for miliks and raiders where you can always stand, you can go to work and leave your character to get the stuff.
  • Items are divided into personal and general - a new system of trade to reduce abuses
  • Added not only drop adena from the players, but also drop items

 

 

And that's not all, there are a lot of changes and it was all done on your reports. Every season we try to improve the game and the interest in it.

 

So we tried to describe all the systems and give all the information in our Valhalla Wiki. At this point all the descriptions that you will need in order to explore this game mod are completely done. The only thing I wanted to note is that in these descriptions are possible changes in the course of the open server test.

 

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We are waiting for you at the opening of the new season on November 18 at 20:00 Moscow time. Also scheduled start of OBT server on November 12 at 20:00 Moscow time.

 

May the power be with us!

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